using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.ComponentModel;

namespace DT.Map.Tools
{

    [CreateAssetMenu(fileName = "RoundDate", menuName = "RoundDate", order = 0)]
    public class RoundDate : ScriptableObject
    {
        public Decision decision;
        [Header("球")]
        public PlayerDate Ball;
        [Header("发起者")]
        public PlayerDate A1;

    }

    [Serializable]
    public class PlayerDate
    {
        public TeamKey Team;
        public Vector2Int SrcPoint;
        public Vector2Int TagPoint;

        public String Doing;
    }
    [Serializable]
    public class TeamKey
    {
        public TeamCamp Camp;
        public int index;
    }
    [Serializable]
    public enum TeamCamp
    {
        None,
        Blue,
        Red
    }


}
